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Where Does Forza Horizon 1 Take Place

2012 racing video game

2012 video game

Forza Horizon
Forza Horizon boxart.jpg

Original cover art featuring the SRT Viper GTS

Developer(s) Playground Games[a]
Publisher(south) Microsoft Studios
Director(south) Gavin Raeburn
Producer(s)
  • Adam Beveled
  • James Dobrowski
Designer(s)
  • Ralph Fulton
  • Martin Connor
Programmer(south) Alan Roberts
Creative person(due south)
  • Anthony Filice
  • Benjamin Penrose
Author(s) Christian Cantamessa
Series Forza
Platform(s) Xbox 360
Release
  • NA: 23 October 2012[1]
  • AU: 23 October 2012
  • EU: 26 October 2012
Genre(s) Racing
Fashion(s) Single-histrion, multiplayer

Forza Horizon is a 2012 racing video game developed by Playground Games and published by Microsoft Studios for the Xbox 360 on 23 Oct 2012. The game is the fifth instalment of the Forza series, having originally spun-off from Plow 10 Studios' Forza Motorsport series.

Taking place during the fictitious Horizon Festival, a street racing event gear up in the state of Colorado, the aim is to progress via winning races, while also increasing the popularity level past performing stunts. Players can drive off-road in select areas while others are limited by guardrails or other means.

Forza Horizon was released to disquisitional acclaim and has since spawned its own serial, with four additional sequels to date: Forza Horizon 2 in 2014, Forza Horizon 3 in 2016, Forza Horizon four in 2018, and Forza Horizon 5 in 2021.

Gameplay [edit]

Forza Horizon focuses specifically on casual street racing, rather than professionally on race tracks, every bit it takes place on a map of temporarily closed public roads. It features multiple types of races, from migrate to rally and point-to-point races. The roads characteristic both AI traffic and when playing online, other festival drivers.[ii] Players may challenge the other racers they encounter in a one-on-one race to a given location. The races start at the current location, and finish at a randomly generated fashion-point, normally more than 500 metres away from the player and their opponent. A skill system is implemented in the game; players earn popularity during races by driving aggressively. Acts such equally globe-trotting, jumping over obstacles and getting a automobile on 2 wheels all contribute to the player's popularity level. These tin can exist chained together in a combo, which in turn affects the coin players are paid at the stop of a given race.[3] Every bit a role player'south popularity level increases new special events are unlocked, such equally races against helicopters and planes.[3]

In an interview with Turn ten'southward creative manager Dan Greenawalt, he stated the game was adult in close relation to existent music festivals—namely Coachella—and that he envisioned a more than relaxed game-play feel than other games in the Forza serial, while keeping a more realistic handling style. Existence the main theme of the game, a large focus of the game is on the festival itself and activities surrounding it, rather than but racing.[4]

Speed traps are present in the game, and players can claiming each other for the top speed in a given surface area. Cameras record player times, which can then be shared among rivals. Those rivals can then attempt to beat the shared fourth dimension.[iii] A photography fashion is also included. In addition to races, the map is scattered with barn notice cars, rare classical vehicles that tin be restored and added to the players garage.[5] [6]

Other aspects of game-play include an auto-show, in which the histrion can buy or sell cars; a garage, in which the player can manually or automatically upgrade their cars, and a pigment store, in which players can create custom paints, liveries, and pigment presets for their vehicles. When gratuitous-roaming, the player may see discount signs which, when smashed, requite a price reduction on all upgrades from that point frontwards.[7] [5] [8] [9]

Development [edit]

Forza Horizon was developed by UK-based Playground Games, which is equanimous of employees who formerly worked at various studios renowned for before racing titles and serial such equally Project Gotham Racing, Driver, Colin McRae: Dirt, Colin McRae Rally, Race Driver: Filigree and Burnout.[ten] When asked virtually Playground Games' interest, Dan Greenawalt said, "I wouldn't trust this partner equally much every bit I do if I didn't expect them to surprise me and surprise our players. I take respect for their ability to come with keen ideas. So I recollect yes, they are challenged past the customers the same way we are to surprise them with innovation. That's how they see themselves, that'southward how we meet them, it's how they run across us. Information technology'south really a shared goal."[xi]

Of course information technology's a take a chance, [...] simply some of the best racing games in the last twenty years take come out of the UK racing game evolution studios.

Dan Greenawalt, head of Turn 10 Studios on collaborating with the UK-based Playground Games.[12]

Though Forza Horizon is in the hands of an outside developer, Dan Greenawalt believes such risks are needed to see the vision for the franchise.[12]

Development of the surround began with research on virtually 30 real-world locations. After initial research, creative director Ralph Fulton stated that there was "1 clear winner", Colorado, Us.[13] Trips were fabricated to the country to take footage and over fifty,000 still photos for reference. The goal, stated Fulton, was to "build our ain take on Colorado".[13] Initial world design began with a 2D layout which then evolved into multiple areas created with 3D models. The game features several types of landscape including snow-covered mountain roads, plains, foothills, and an expanse inspired by Colorado'southward Carmine Rocks Park; all are featured in a fictitious form aslope the game'southward Horizon festival location. The developers stated that finding ways to transition between these areas was one of the greatest challenges.[13] Flora and animal are too visible in the game for increased realism and depth.[13]

Extremely rare unicorn cars such equally the Ferrari Dino 246 were added to increase the game'due south customs presence; developer Playground Games awards these rare cars to players for community interest.

A partial reveal of the vehicle list began on Forza's Twitter and Facebook pages on 23 August 2012.[14] [15] The list includes a 1969 Pontiac GTO Guess, a 2012 Hennessey Venom GT, and a Lamborghini Countach LP500 QV, among many others.[xvi] A season pass was confirmed for futurity downloadable content (DLC) on 25 September 2012. It allows players to download the start six car packs, consisting of half dozen cars each, gives players v sectional cars, and will grant access to the game's rally racing expansion pack slated for 18 December 2012 release.[16] [17] Vehicle selections vary between monthly instalments, and each vehicle tin exist purchased individually if players so cull. These vehicles include the Lamborghini Aventador J, Gumpert Apollo Enraged, Alfa Romeo 8C Spider, 2011 Ford F-150 SVT Raptor Halo Edition and the 1993 McLaren F1. Unicorn cars — cars that are rare and unobtainable through conventional ways — tin can be given to players by the developer for community involvement in both in and out-of-game situations and events.

The 1000 Club was released on xvi Apr 2013, as a gratuitous DLC pack in the Xbox Market place. It was designed to extend the gameplay of Forza Horizon past adding new achievements and in-game medals. It includes two free cars, the Ruf CTR2 and the Ford F100. With the 1000 Club, each car in the game has well-nigh v or six in-game achievements that can exist unlocked. By completing some of these achievements, players can unlock Xbox achievements.[xviii] [19]

Forza Horizon was rated a 12 by PEGI and T by the ESRB; it is the only game in the Forza franchise to always receive these ratings.[20]

Community Director of the series, Brian Ekberg, announced in September 2016 that the game has reached the "End of Life" status, pregnant that the game and all its DLC has been removed from storefront effective 20 Oct 2016.[21] However, on 30 April 2022, the game was unexpectedly relisted on the Xbox Games Store for a few hours before being delisted over again, although the DLC was not relisted during this time.[22] [23] [24]

In March 2018, Microsoft released an update for the game nether the Enhanced for Xbox One X program, allowing the game to run under 4K resolution on supported consoles.[25]

Soundtrack [edit]

The game's soundtrack contains several dubstep tracks, with a demonstration showing a variation of Avicii's "Levels" remixed by American music producer Skrillex. Iii fictional radio stations are featured, all catering to different styles and genres of music. Some featured songs are from highly popular producers, while some are from bottom-known artists, and multiple Australian artists, such as Cut Copy and Empire of the Sun. Playground Games also worked with Bestival founder and DJ Rob da Bank. He curated the featured songs and design of the festival, giving a more accurate experience. In an interview with DJMag, he said, "I was brought on board right at the beginning every bit a sort of creative consultant. Not just overseeing the music soundtrack, but also the pattern of the festival inside the game, how the radio stations piece of work in the car, and loads of other bits — including how you never put toilets near the food areas.[...]"[4] [26]

Reception [edit]

Forza Horizon received "favorable" reviews according to the review assemblage website Metacritic.[27] Scores range from two perfect scores given by Jeff Gerstmann of Giant Flop and David Wahlström of Eurogamer Sweden to a 60% approval from Philip Kollar of Polygon.[37] [41] [44] The bulk of scores were of an fourscore% approval rating or higher.[27] It ranked in the top xx Xbox LIVE titles for the first two months following its release.[45]

Eurogamer deputy editor Oli Welsh called Horizon "a big, exciting game that finally brings motorcar enthusiasts together with the realistic open roads they require."[31] Welsh noted that the control scheme and realistic handling allows players to enjoy driving fifty-fifty the slowest of cars.[31] GamesRadar's Sterling McGarvey felt that sometimes the cars lacked precise handling, merely gave high marks for the game'due south environment and vast amount of activities to do.[46] Matthew Kato of Game Informer praised the game's visuals. He gave high marks for the dynamic day/night cycle and the detailed surroundings and vehicles.[32] He as well praised the online multiplayer, including the game's Cat and Mouse multiplayer chase mode. Kato did note that much of the open globe is blocked past guardrails, thus blocking a histrion'southward power to nautical chart their own paths during events such every bit a race against a plane.[32]

In a more disquisitional review Polygon 'southward Philip Kollar noted that he felt the open-world environment felt empty. He further criticized the game's aggressive and expensive DLC program. He stated that while the content is non forced on the histrion "it feels like the game is desperate to squeeze your wallet empty."[41] Kollar said that Forza Horizon "is at its best when information technology drops the sim pretence and embraces its arcade nature".[41]

Non-video game publications gave high praise for the game also. The Digital Ready gave information technology ix out of ten, saying that it "marks a new direction for the serial and 1 that deserves your attention. Not just does it provide superlative notch visuals, a fantastic summer soundtrack and a wealth of racing options, it makes a traditionally sterile racing simulator simply downwardly right [sic] fun."[47] The Daily Telegraph gave it a score of four stars out of v, calling it "a thrilling, charismatic, feel-practiced racer. They are the definitions that matter."[42] The Globe and Mail also gave it a score of eight out of ten, calling it "a refreshing take on the racing genre that successfully straddles the line between serious car porn simulation and arcade-similar bang 'em upwardly games (including its voracious hunger for your "quarters")."[48] Digital Spy similarly gave it four stars out of five, saying, "It volition be interesting to see how Forza Horizon fares against Need for Speed: Almost Wanted, Benchmark'southward new open up world racer that is out next month. But in the absence of that review, information technology is articulate that Playground Games has seriously raised the bar in all areas for the non-linear racing genre with Forza Horizon, and others will now accept to play catchup."[43] The Guardian also gave it four stars out of five, praising its "RPG-similar popularity engine" that encourages players to perform stunts and make riskier decisions rather than to simply follow racing lines.[49]

In Japan, Famitsu gave information technology a full score of 36 out of twoscore.[l] I reviewer said, "The style y'all participate in events and run races on public roads serves well as a new direction for the series. Earning popularity for things similar drifting and other stuff makes information technology fun to but drive effectually, but I still wish there was something more unique to this game. I have to give acme marks to the graphics and ease of play, though."[50] Another reviewer stated, "This used to be a really stoic racing simulator, merely this is more of a driving game designed to exist like shooting fish in a barrel to pick upward. I experience like the controls are more forgiving, also, and the open-earth freedom makes the whole affair a lot more approachable."[50]

Notes [edit]

  1. ^ Boosted piece of work was provided by Plow 10 Studios.

References [edit]

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External links [edit]

  • Preview folio at Forzamotorsport.net (series official site)
  • Forza Horizon at MobyGames

Where Does Forza Horizon 1 Take Place,

Source: https://en.wikipedia.org/wiki/Forza_Horizon

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