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Star Wars Battlefront 2 Xbox Test

Star Wars Battlefront 2: Frostbite stress-tested on Xbox One Ten

Significant resolution boosts over PS4 Pro, but what about functioning?

At that place was 1 crucial aspect of the Xbox One X experience we could not cover in our hardware review: to what extent is this actually a 4K games auto and what is the difference in the experience upward against Sony's PlayStation 4 Pro? Since then, the X upgrades have rolled in, giving united states a better picture of how the machines compare, simply what we've been defective is an apples to apples stress test comparison based on EA's Frostbite applied science - 1 of the about avant-garde rendering engines on the market. FIFA 18 is impressive just hardly a challenge for the hardware but Star Wars Battlefront is mayhap the game we've been looking for. The results are certainly illuminating.

In many respects, we're looking at a virtual re-run of what we saw recently with Bethesda's Wolfenstein 2. The id Tech 6 engine shares a clutch of technologies also establish in Frostbite, designed to maximise the visual return on all systems while targeting 60 frames per second activity. First amongst them is dynamic resolution scaling, where both Wolfenstein ii and Battlefront 2 adjust pixel-counts on the fly in club to sustain performance. PS4 Pro tops out at 2560x1440 on both titles, while Xbox One X pushes farther - much further - delivering a maximum of 3840x2160, or total-fatty 4K. That's a 2.25x increase in pixel-count, a surprising uplift bearing in mind the respective specs of the two systems.

Of course, dynamic resolution scaling could conceivably close the gap, merely the variance in resolution between Pro and X remains broad: based on several measurements we took, the range varies between 1296p and 1440p on the Sony console, rising to an 1800p-2160p window in the same scenes tested on Xbox One X. The numbers are stark and so, only another technology shared with id Tech helps to mitigate matters to a certain extent - temporal anti-aliasing. The Frostbite implementation isn't quite as intensive as id's, but it does the task in smoothing off the jaggies and eliminating the most obvious, glaring signs of upscaling.

The net issue is, again, similar to Wolfenstein 2. Star Wars Battlefront 2 on Xbox One X sits nicely on a 4K screen, offering upwardly an fantabulous presentation overall, fifty-fifty if dynamic scaling ensures that you're not seeing a native resolution paradigm all of the time. Meanwhile, PlayStation iv Pro is significantly blurrier as its framebuffer is upscaled up to the machine's 4K video output. In that location'south a kind of double-whammy for Pro users here as texture filtering quality is intrinsically tied to native resolution, so non merely does the Pro look blurrier overall, but footing artwork can lose fifty-fifty more than item, farther muddying image quality.

Here'due south our 4K visual breakdown of Star Wars Battlefront 2 running on Xbox Ane X, PS4 Pro and a tiptop-end PC with all bling enabled.

Both 4K consoles feature super-sampling down to 1080p for full HD display owners, and arguably, that's where Pro owners get the most do good from the higher resolution rendering. Passing off a native 1440p prototype for 4K display owners can work (paradigm quality on For Accolade on PS4 Pro is excellent, despite its 1440p pixel-count) but generally, a 2.25x upscale doesn't quite evangelize the visual return y'all'd want from your shiny new 4K set. To illustrate the split up, we recommend taking a closer look at our image comparing suite further down the page. There'due south a big gap in terms of overall clarity every bit we jump from PlayStation 4 Pro to Xbox Ane X, but certainly in terms of pixel-count, at that place's something of a case of diminishing returns as we have the side by side step upward to the ultra HD output of the PC version.

Across the resolution difference, Xbox I X also manages to deliver a small range of peripheral upgrades. These are hardly significant in the greater schemes of things and similar to the seeming heave in texture filtering quality, they may exist tied directly to framebuffer resolution, just regardless, shadow definition appears improved, the effectiveness of ambience occlusion moves upwardly a notch, while reflection quality sits at a mid-point between Pro and PC. There's also some evidence of college quality artwork manifesting too, like to the mild upgrade seen in the PlayStation 4 Pro version of Battlefield ane compared to base of operations hardware.

In terms of all the additional bells and whistles, it's mayhap predictable that the PC version delivers the almost complete parcel. Virtually all aspects of the mail service-procedure pipeline receive upgrades, texture quality beyond the lath is better, LODs are pushed out and ground cover tin be ramped up likewise, producing a more dumbo scene overall. Shadow quality is on some other level entirely, to the point where individual leaves cast shadows, so yes, PC users with powerful hardware can rest piece of cake - Dice still loves you and your top-end kit. Battlefront 2 is a beautiful-looking game overall and 1080p60 maxed is achievable on mainstream-level graphics hardware like the GeForce GTX 1060 and Radeon RX 580, with horsepower to spare. In fact, it looks so skilful that we'd really like to come across the consoles offering an alternative rendering mode to leverage the Frostbite engine'southward total feature set up at 1080p, based on merely how impressive the PC'due south showing is here.

PlayStation 4 Pro
Xbox One X
PC
Both consoles operate using dynamic resolution scaling. However, Xbox One X features a clear image quality advantage that presents closely to a native 4K presentation at virtually times. Resolution tops out at 1440p on Pro, while Xbox Ane X maxes out at a total-fat 2160p, with lows of effectually 1296p on Pro and effectually 1800p on Xbox One X.
PlayStation iv Pro
Xbox One 10
PC
Tessellation is ramped up on PC. Notice the fuller modelling of the ground and rocks in this scene on the left. The PC version also benefits from some higher resolution normal maps and textures hither also, adding a more detail rich look to the game. Xbox 1 X sits in betwixt the Pro and PC in terms of texturing here.
PlayStation 4 Pro
Xbox One X
PC
Shadows are slightly improved on Xbox One Ten, appearing a touch more refined - possibly a factor of the increased resolution. However, PC gets the biggest boost here, with higher resolution shadows that resolve far more detail. Individual branches and leaves are cast across the footing nicely adding detail to rural environments.
PlayStation 4 Pro
Xbox I X
PC
Reflection quality (centre-bottom) increases as you move up the hardware chain. Xbox One X sits in betwixt PS4 Pro and PC here. Also annotation more advanced ambient occlusion on PC, visible around the marble railings by the stairs. Geometry streaming is a bear on slower on Xbox Ane X hither - the arch at the top has fewer polygons, only rapidly resolves to match the others.
PlayStation iv Pro
Xbox I X
PC
Environs details are fleshed out on PC with increased foliage and debris beyond the ground, while Pro and Xbox One Ten are identical in this regard.
PlayStation four Pro
Xbox 1 X
PC
While the level of texture filtering is identical between both consoles, the higher resolution on Xbox One X allows for increased sampling between mip-maps, then texture clarity is improved. It's still a considerable stride back from PC though, which operates at a full 16x filtering level in our shots.

So far, the Frostbite engine showdown is clearly showing Xbox One X firing on all cylinders with some impressive results. However, there is an area where Pro commands a small advantage: performance. Nosotros really played Battlefront 2 on Xbox One X during the EA Access menstruum, before a day ane title update arrived terminal Mon. The game still looked great, simply Microsoft advised us that the dynamic scaler would receive tweaks in the patch, then nosotros held off from a full analysis. I thing that did seem clear from the earlier code was that while solid overall, Xbox One 10 could drop frames - and this persists to a bottom extent into the current revision of the code.

The telescopic of the outcome isn't exactly huge. Watch the video above and you'll meet that it'due south literally a small drove of amassed frame drops resulting in some occasional, balmy stutter that tin can manifest in whatsoever of the game modes. However, the point of the dynamic scaler is surely to ensure a consistently locked 60 frames per second throughout and it'due south this level of flawless operation that PlayStation 4 Pro delivers in like-for-like areas where Xbox One Ten does not. Bearing in mind that the frequency of the drops isn't exactly prolific in the scenes we tested across both platforms, the chances are that further tweaking to the dynamic resolution technology could fe out the stutter, but as good every bit information technology is, Xbox One X isn't quite the conclusive winner in all areas correct now.

Notwithstanding, for console users with 4K displays, the new Microsoft console delivers a significantly improved presentation overall compared to its Sony counterpart, and the gulf in clarity and pixel counts is just equally surprising as it was with Wolfenstein 2. Afterwards all, the Sony and Microsoft consoles are fundamentally based on very similar technologies: Xbox 1 10 has more than compute ability and more memory bandwidth, but the big spring in pixel counts seen here exceeds what we would accept expected based on the specs alone. The bottom line is that Battlefront 2 is peachy game on all systems that's well worth checking out, but DICE's tuning hither on Xbox One Ten truly delivers the appurtenances for those console users who've called to invest in an ultra HD screen.

Star Wars Battlefront 2 Xbox Test,

Source: https://www.eurogamer.net/digitalfoundry-2017-star-wars-battlefront-2-xbox-one-x-pc-ps4-pro-analysis

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